Baseshape Animation Panel
Contents
About
Rotation Controls
Rotation Pivot Trackball
This trackball let you define the direction of the rotation pole.
Fixed Axis Control
This control let you select predefined rotation angles. The options are:
- +X, The rotation pole aligns with the positive X Axis.
- +Y, The rotation pole aligns with the positive Y Axis.
- +Z, The rotation pole aligns with the positive Z Axis.
- -X, The rotation pole aligns with the negative X Axis, the rotation direction is reversed.
- -Y, The rotation pole aligns with the negative Y Axis, the rotation direction is reversed.
- -Z, The rotation pole aligns with the negative Z Axis, the rotation direction is reversed.
- +A, The rotation pole aligns with the baseshape positive Y Axis. Use it for spin an already rotated scene.
- -A, The rotation pole aligns with the baseshape negative Y Axis, the rotation direction is reversed. Use it for spining an already rotated baseshape.
Number of Frames by Cycle Control
This control let you define how many frames are used for a full baseshape rotation. In this way, the rotation angle is defined.
For example, the the control is set to 36, a full baseshape rotation will take 36 frames. In this case, the baseshape in every frame is rotated 10 degrees, since 360 degrees / 36 equals 10. Larger the number, slower the rotation speed.
Movement Controls
Starting with Incendia EX, the baseshapes animations uses oscillators, since they are the easiest method for simple baseshape movement animations.
The following controls defines the various parameters of the oscillators:
Direction Trackball
This trackball control defines the direction of oscillator, in simple terms, the direction of the movement of the baseshape.
Wave Type
This control defines the waveform type of the oscillator. The wave types are:
- Sine, A sine wave oscillator.
- Triangle, A triangular wave oscillator.
- Square, An Square shaped wave oscillator.
- Sawtooth, a Sawtooth wave. Unlike the previous waves, this one is unidirectional.
Fixed Direction Control
This control let you select a predefined direction vector. The options are:
- +X, The baseshape movement aligns with the positive X Axis.
- +Y, The baseshape movement aligns with the positive Y Axis.
- +Z, The baseshape movement aligns with the positive Z Axis.
- -X, The baseshape movement aligns with the negative X Axis, but the movement is reversed.
- -Y, The baseshape movement aligns with the negative Y Axis, but the movement is reversed.
- -Z, The baseshape movement aligns with the negative Z Axis, but the movement is reversed.
- +A, The baseshape movement aligns with the baseshape positive Y Axis. Use it for moving an already rotated baseshape.
- -A, The baseshape movement aligns with the baseshape negative Y Axis, the movement direction is reversed. Use it for moving an already rotated baseshape.
Movement Parameters
This control defines the following movement parameters:
- Amplitude, The amplitude radius of the oscillation.
- Frames, The number of frames required for a complete cycle.
- Phase Shift, The actual phase shift of the oscillator, in degrees. This defines the actual starting point on the oscillator, for example, a value of 180 will cause that the oscillator starts in the opposite side.