Incendia 1.4
From IncendiaWiki
The following table shows the basic features of Incendia 1.4 (I will add the rest later):
Features | Description |
---|---|
Volumetric Mesh Generator | Volumetric Generation of 3D Meshes |
Radiolaria Fractals | New Fractal types |
Spiky Julia Variations | New Fractal types |
Scroll and Double Scroll IFS | New Fractal types |
3D Kleinians | New Fractal type |
Opengl Video Configuration | Changes the graphics configuration |
STL Mesh II | New Baseshape Type |
The Ambient Occlusion Shader | Changed the Radius limit from 100 to 500 |
Spheris | New Incendia Script command |
Radial Random Variations | New Fractal Generators for IFS |
Mesh Generation Basics | Tutorial for generating meshes |
Advanced Tab | New Tab in the Render Panel |
Baseshape Colors Tab | New Color definition Tab on the Baseshape Editor |
Gradient Controls | Controls for managing gradients in the baseshape editor |
Tornado | New Baseshape |
Color Point Preview | The fast preview now shows the baseshape colors if gradients are enabled |
Color Blend Modes | Eight Color Blending modes |
Hyperbolic Tessellations | Symmetries enabled for Hyperbolic Tessellations |
Gamma Correction | Added a Gamma Correction control |
Gradient Tutorial | Basic Tutorial for gradients on baseshapes |
Gradient and Textures Tutorial | Continuation of the Gradient Tutorial, this time dealing with surface textures. |
Incendia HZ | New Incendia version for High Definition Z Buffers |
Fractal Pagoda | New Fractal Type |
Hyperbolic Tessellations II | New Fractal Type |
Quaternion Julia 2 | New Fractal Type |
Glow | New Render Effect |
Color Ambient Occlusion | New Render Effect |
Process Priority | New option for managing Incendia priority |
Baseshape Modifiers | New editor option for distorting baseshapes |
Baseshape Distorts | New control for distorting baseshapes |
Baseshape Arrays | New Control for creating circular and square arrays of baseshapes |
Volumetric Mesh Generator | Volumetric Render Preview |
Dome | New Baseshape |