Advanced

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AdvancedShaders.png

This Panel divided in four principal sections:

The Light Distribution control

Lightdistribution.jpg

Defines how the Diffuse light will be mapped over the surface of the fractal.
The options are:

  • Standard: The distribution of the diffuse light is calculated in the standard way.
  • Sine Stripes: The distribution of the diffuse light is perturbed by a sine wave.
  • Cosine Stripes: The distribution of the diffuse light is perturbed by a cosine wave.
  • Exponential: The light intensity is calculated by using an exponential function
  • Random: The light intensity is perturbed by an small random value
  • Interference: The distribution of the diffuse light calculated by an interference pattern.
  • Soft Light: The light intensity is evenly distributed over the surface of the fractal.