Surface Reflections

From IncendiaWiki
Jump to: navigation, search

This shader add raytraced reflections to the current image. This process is only visible when the image is being saved.
In order to activate it, you must enable the "Reflection" control, located in the Advanced section of the Render Tab.


The only parameter that it needed is the Reflectivity (the color is added to the current pixel color). A value of 1 causes the surface to be completely reflective.