Incendia 1.5
From IncendiaWiki
Here is a list of Incendia 1.5 features:
Contents
Overview of the New Features
This is a fast preview of Incendia 1.5 (while im finishing the docs).
General
- Improved Speed (compiled for external dll usage)
- A new button for resetting the file paths
- Several New Random fractals generators
Materials and Shaders
- Gradient Fog
- Random Gradient Generator for the gradient fog.
- New Gradient Browser for the gradient fog.
- Ambient Occluded shadow algorithm
Baseshapes
- New Baseshapes:
- Pyramid
- Double Spiral
- Diamond Ring
- Sting
- Rounded Box
- Pipe Box
- Double Spline R.
- Dome II
- Pipe Torus
- Helix
- DMap Column SQ.
- Shell II.
- Information of the baseshape positions.
- Single baseshape export button.
- New fixed rotation option(45deg. on XZ plane).
Fractals
- New Fractals:
- Rings.
- Julia Set VII.
- IFS Reflection II.
- Trilobites.
- Information of the Transformation position.
Volumetrics
- New Volumetric resolutions (for the donors version):
- 800x800x800vx.
- 1000x1000x1000vx.
- OBJ Mesh Export.
- Raw Volume Export. (8bit, on where the value of 128 is considered the surface).
- New Mesh and Volume Generators:
- Median 3x.
- Median 5x.
- Now Zooming and panning is also reflected on the volume cube.
Changes
- Removed the "Surface Average Filter" control.
- Added the "Intensity" option to the Glow Shader.
- Expanded the Transformation Editor Options.
- Default ambient and diffuse textures replaced.
- The initial direction of the light point is now positioned over the horizont.
- The STL mesh import baseshapes are now show in red on the baseshape browser.
Todo
- Speed up the smooth shadow algorithms.
- More Baseshape previews.
Bugs
- Sometimes the render wheel dissapears, still searching the condition that causes this behavior.