Incendia Expanded
From IncendiaWiki
Incendia Expanded (EX) is an experimental version of Incendia mainly dedicated to introduce new features and technologies to Incendia
Unlike the current Incendia versions, that are optimized for speed, the Expanded ones are mostly centered on the incorporation of features.
The following table shows the features by release of Incendia Expanded:
Incendia Expanded Version | Features Added | Description |
---|---|---|
I | Volumetric Mesh Generator | Volumetric Generation of 3D Meshes |
I | Radiolaria Fractals | New Fractal types |
I | Spiky Julia Variations | New Fractal types |
I | Scroll and Double Scroll IFS | New Fractal types |
I | 3D Kleinians | New Fractal type |
I | Opengl Video Configuration | Changes the graphics configuration |
I | STL Mesh II | New Baseshape Type |
I | The Ambient Occlusion Shader | Changed the Radius limit from 100 to 500 |
I | Spheris | New Incendia Script command |
I | Radial Random Variations | New Fractal Generators for IFS |
I | Mesh Generation Basics | Tutorial for generating meshes |
II | Advanced Tab | New Tab in the Render Panel |
II | Baseshape Colors Tab | New Color definition Tab on the Baseshape Editor |
II | Gradient Controls | Controls for managing gradients in the baseshape editor |
II | Tornado | New Baseshape |
II | Color Point Preview | The fast preview now shows the baseshape colors if gradients are enabled |
II | Color Blend Modes | Eight Color Blending modes |
II | Hyperbolic Tessellations | Symmetries enabled for Hyperbolic Tessellations |
II | Gamma Correction | Added a Gamma Correction control |
II | Gradient Tutorial | Basic Tutorial for gradients on baseshapes |
II | Gradient and Textures Tutorial | Continuation of the Gradient Tutorial, this time dealing with surface textures. |
III | Incendia HZ | New Incendia version for High Definition Z Buffers |
III | Fractal Pagoda | New Fractal Type |
III | Hyperbolic Tessellations II | New Fractal Type |
III | Quaternion Julia 2 | New Fractal Type |
III | Glow | New Render Effect |
III | Color Ambient Occlusion | New Render Effect |
III | Process Priority | New option for managing Incendia priority |
III | Baseshape Modifiers | New editor option for distorting baseshapes |
III | Baseshape Distorts | New control for distorting baseshapes |
III | Baseshape Arrays | New Control for creating circular and square arrays of baseshapes |
III | Volumetric Mesh Generator | Volumetric Render Preview |
III | Dome | New Baseshape |